Staff Profile
Profile
Name Profesor Madya Dr. Maizatul Hayati binti Mohamad Yatim
Position Dekan (Fakulti Seni, Komputeran Dan Industri Kreatif)
Faculty/Centre Fakulti Seni, Komputeran dan Industri Kreatif - Jabatan Komputeran
Telephone No. 05-4506000
Email maizatul@fskik.upsi.edu.my
[ Click here to view the details ]
Staff Qualification
Qualification
  • Doktor Falsafah (Ph.D) - Sains Komputer (Human Computer Interaction) Otto-Von-Guericke University of Magdeburg, Republic Germany(2009)

  • Sarjana Sains (Teknologi Maklumat) - Teknologi Maklumat (Teknologi Maklumat) UUM(1999)

  • Sarjanamuda Teknologi Maklumat Dengan Kepujian - Teknologi Maklumat (Pengurusan Maklumat) UUM(1998)

  • Staff Specification
    Field Of Specialization Teknologi Maklumat
    Staff Interest
    Research Interest Human-Computer Interaction, IT Project Management, Multimedia In Education, Edutainment and Children, Games Design & Development.

    *Note : All information listed below are based on recent 5 years.

    Staff Affiliation
    Professional Affiliation
    Role Project Organisation Date
    AHLI/MEMBER - Majlis Profesor Negara - UPSI 2017 to 2018
    AHLI/MEMBER - Association Computing Machinery 2017 to 2032
    AHLI/MEMBER - Majlis e-Pembelajaran IPTA Malaysia 2016 to 2018
    AHLI/MEMBER - Majlis Dekan ICT Universiti Awam 2014 to 2018
    AHLI/MEMBER - Persatuan Animasi Malaysia 2011 to 2021
    AHLI/MEMBER - Institute of Electrical and Electronics Engineers (IEEE) 2006 to 2032
    AHLI/MEMBER - (IEEE) Institute of Electrical and Electronics Engineers 2006 to 2017
    AHLI/MEMBER - PEKA 2000 to 2017
    AHLI/MEMBER - Persatuan Kakitangan Akademik (PEKA) 2000 to 2023
    AHLI/MEMBER - PEWARIS UPSI 2000 to 2032

    Staff Research
    Recent Research
    No Research Title
    1 A Classification of Computational Thinking Model Based on Computational Thinking Abilities Among Tertiary Students in Game-Based Learning Activity
    2 Analisis Elemen Permainan Dalam Permainan Pendidikan Digital Berdasarkan Model Sembilan Adegan Gagne Untuk Pelajar Sekolah Menengah
    3 Analisis asas elemen kreativiti untuk pembinaan rubrik kreativiti kanak-kanak sebagai pereka bentuk permainan digital.
    4 Development Of A Multi-Touch Icon Application As A Game Authoring Tool For Enhancing Critical Thinking Skills In Children
    5 Evaluation of Game Playing Activity using Playtesting and User Experience Research
    6 Floating Garden: Enhancing the Concept of Recycled Through Minimalist Gradening Approaches
    7 Identifying the contribution of students generated activities for STEM by bringing your own mobile devices (BYOD)approach for local educational context
    8 Impact Study on the Usage of A Game Authoring Tool Among Primary School Children
    9 Kit Gamifikasi dan Latihan Penyelesaian Masalah Secara Inventif Berasaskan Permainan
    10 Model Pembangunan Pengetahuan Pedagogi Kandungan Guru Pelatih Information And Communication Technology (Ict)
    11 Modul Latihan Intervensi Psikopendidikan Berasaskan Gamifikasi dan Kreativiti Untuk Menangani Klien Dirujuk Atas Salahlaku Disiplin
    12 Pembangunan Model Kerja Lapangan Untuk Pengajaran dan Pembelajaran Kejuruteraan Perisian
    13 Pembinaan Rubrik Pengukuran Kemahiran Abad Ke-21 Kanak-kanak dalam Proses Reka Bentuk Permainan Digital untuk Tujuan Gamifikasi Pendidikan
    14 Penggunaan MOOC (Massive Open Online Courses) untuk Pembelajaran Kursus Senibina dan Organisasi Komputer (CAO) melalui Pendekatan Pembelajaran Teradun
    15 Penilaian Pelaksanaan Program Ijazah Sarjana Muda Pendidikan, Fakulti Seni Komputeran dan Industri Kreatif
    16 Peningkatan Penguasaan Kosa Kata untuk Pelajar Tingkatan Satu Bagi Subjek Komponen Sastera (KOMSAS) Menggunakan Aplikasi Mobil Permainan 3K (Kuasa Kosa Kata)
    17 Personalized OnlineTeaching and Learning Design Framework for Primary School Children with Reading Difficulties
    18 Reducing Disruptive Behaviour Among Children With Learning Disabilities (ADD/ADHD) Through Gamification
    19 Towards An Assessment for Culturally Appropriate Design for University Mobile Learning Educational Web Site: A Malaysian University Context

    Recent Publication
    Book
    No Publication Title
    1 Maizatul Hayati binti Mohamad Yatim, "Pembelajaran Teradun Trend, Isu dan Amalam", 2017, Penerbit Universiti Pendidikan Sultan Idris (UPSI)
    2 Maizatul Hayati binti Mohamad Yatim, "Islam dan Pembangunan Masyarakat", 2015, Penerbit UTHM
    Performance
    No Publication Title
    1 "Pameran Malaysia Islamic Children Fair (MICF2016)", null", (null), null, 2017-12-02
    2 "Program Jelajah Forum dan Ekspo Mampan 2017", null", (null), null, 2017-02-18
    3 "Pameran Malaysia Islamic Children Fair (MICF) ", null", (null), null, 2016-12-02
    4 "itex 28th International Invention, Innovation & Technology Exhibition (ITEX) 2017 ", null", (null), null, 2017-05-11
    5 "International University Carnival on E-Learning (IUCEL)", null", (null), null, 2017-09-26
    Others
    No Publication Title
    1 Maizatul Hayati binti Mohamad Yatim, " IBUAT : Paper Prototyping of Interactive Game Design Authoring Tool for Children", "(Serims Gare Development Application)", 2014
    2 Wan Rozaini Sheik Osman, Zahurin Mat Ali, Maizatul Hayati Mohamad Yatim, "A Milestone in Malaysia Airport Construction Industry: A Case Study of Kuala Kumpur International Airport (KLIA) Project Management", "(Annual Review of Operations Research & Management Science)", 1999
    3 Maizatul Hayati binti Mohamad Yatim, "A Usability Study With Children And Smartboard Technology:Improving Our Methods In Data Collecting And Gathering Technique", "(Educational Practices In A Learning Ubiquitious Environment)", 2012
    4 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(Multi-touch gestures in multimodal systems interaction among preschool children)", 2017
    5 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(THE USER EXPERIENCES OF PRE-SCHOOL CHILDREN ON THE USE OF MULTI TOUCH HAND GESTURES TOWARDS FINE MOTOR SKILLS: THE EXPERTS???AND TEACHERS???REVIEWS)", 2018
    6 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "( Integrating ICT in Teaching and Learning: A Preliminary Study on Malaysian Private Preschool)", 2017
    7 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(How Older People Who Have Never Used Touchscreen Technology Interact with a Table)", 2017
    8 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(How Older People Who Have Never Used Touchscreen Technology Interact with a Table)", 2017
    9 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(Study of Touch Gestures Performance in Touch Devices by Young Children)", 2015
    10 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(Study of Touch Gestures Performance in Touch Devices by Young Children)", 2015
    11 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(Development of a Collaborative Learning Game Using External Plastic Cards as an Input Device on an iPad)", 2014
    12 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(Children???s Interaction Ability Towards Multi-Touch Gestures)", 2016
    13 Maizatul Hayati binti Mohamad Yatim, "A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)", "(Children???s Interaction Ability Towards Multi-Touch Gestures)", 2016
    14 Maizatul Hayati binti Mohamad Yatim, "An Assessment of Culturally Appropriate Design: A Malaysian University Context", "(International Journal of Interactive Mobile Technologies)", 2018
    15 Maizatul Hayati binti Mohamad Yatim, "An In-depth Assessment of Culturally Appropriate Design for a University Mobile Learning Educational Website (MLearn): A Malaysian University Context", "(International Journal of Academic Research in Business and Social Sciences)", 2018
    16 Maizatul Hayati binti Mohamad Yatim, "An In-depth Assessment of Culturally Appropriate Design for a University Mobile Learning Educational Website (MLearn): A Malaysian University Context", "(International Journal of Academic Research in Business and Social Sciences)", 2018
    17 Maizatul Hayati binti Mohamad Yatim, "Classroom practices: The effects of introducing quiz games to the community college and polytechnic students??? behavior.", "(IEEE International Conference on Teaching and Learning in Education (ICTLE2016))", 2016-03-01
    18 Maizatul Hayati binti Mohamad Yatim, "Computer game as learning and teaching tool for object oriented programming in higher education institution", "(Procedia - Social and Behavioral Sciences)", 2014
    19 Maizatul Hayati binti Mohamad Yatim, "Computer game as learning and teaching tool for object oriented programming in higher education institution", "(Procedia - Social and Behavioral Sciences)", 2014
    20 Maizatul Hayati binti Mohamad Yatim, "DEVELOPMENT OF A MULTI-TOUCH ICON APPLICATION AS A GAME AUTHORING TOOL FOR ENHANCING CRITICAL THINKING SKILLS IN CHILDREN", "(null)", 2015-09-11
    21 Maizatul Hayati binti Mohamad Yatim, "DEVELOPMENT OF RUBRIC TO MEASURE CHILDREN'S 21ST CENTURY SKILLS IN DIGITAL GAME DESIGN", "(The 2nd International Conference on ICT In Education 2017)", 2017-10-09
    22 Maizatul Hayati binti Mohamad Yatim, "DEVELOPMENT OF RUBRIC TO MEASURE CHILDREN'S 21ST CENTURY SKILLS IN DIGITAL GAME DESIGN", "(THE 2nd INTERNATIONAL CONFERENCE ON ICT IN EDUCATION (ICTE2017))", 2017-10-09
    23 Maizatul Hayati binti Mohamad Yatim, "Designing Tablet Application by Understanding Children Knowlegde, Skills and Interaction towards Capacitive Touch Technology", "(8th International Conference on IT in Asia (CITA2013))", 01/07/2013
    24 Maizatul Hayati binti Mohamad Yatim, "Development of A Muliti-Touch Icon Application As A Game Authoring Tool For Enhancing Critical Thinking Skills in Children", "(NULL)", 2012-08-01
    25 Maizatul Hayati binti Mohamad Yatim, "Development of Mobile Educational Game for Primary Students", "(Postgraduate Research Excellence Symposium (PGRES2016))", 2016-06-01
    26 Maizatul Hayati binti Mohamad Yatim, "Digital Game Design Activity: Implementing Gamification with Children in the Classroom", "(ASIA International Multidisciplinary Conference )", 2017-05-01
    27 Maizatul Hayati binti Mohamad Yatim, "Digital Game Design Activity: Implementing Gamification with Children in the cClassroom", "(ASIA International Multidisciplinary Conference 2017)", 2017-05-01
    28 Maizatul Hayati binti Mohamad Yatim, "Fight Obesity App : A Proof of Concept Prototype of Mobile Game Based Treatment", "(5th International Conference of E-Learning)", 26/05/2015
    29 Maizatul Hayati binti Mohamad Yatim, "Gamification in Education: Designing and Developing a MOOC on How to Gamify your Classroom", "(International University Carnival on E-Learning (IUCEL))", 2017-09-26
    30 Maizatul Hayati binti Mohamad Yatim, "Heuristic Evaluation of Children's Authoring Tool for Game Making", "(International Conference on Human-Computer Interaction, ICHCI2013)", 16/12/2013
    31 Maizatul Hayati binti Mohamad Yatim, "Heuristic evaluation of children's authoring tool for game making.", "(iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children)", 2013
    32 Maizatul Hayati binti Mohamad Yatim, "Heuristic evaluation of children's authoring tool for game making.", "(Journal of Education and Vocational Research)", 2013
    33 Maizatul Hayati binti Mohamad Yatim, "Impact Study on the Usage of A Game Authoring Tool Among Primary School Children", "(null)", 2016-08-24
    34 Maizatul Hayati binti Mohamad Yatim, "Impact Study on the Usage of a Game Authoring Tool among Primary School Children", "(null)", 2016-05-05
    35 Maizatul Hayati binti Mohamad Yatim, "Improving Spatial Ability Using a Web-based Virtual Environment (WbVE)", "(Automation in Construction)", 2014
    36 Maizatul Hayati binti Mohamad Yatim, "Improving Spatial Ability Using a Web-based Virtual Environment (WbVE)", "(Automation in Construction)", 2012
    37 Maizatul Hayati binti Mohamad Yatim, "Improving Spatial Ability Using a Web-based Virtual Environment (WbVE)", "(Automation in Construction)", 2011
    38 Maizatul Hayati binti Mohamad Yatim, "Improving Spatial Ability Using a Web-based Virtual Environment (WbVE)", "(Automation in Construction)", 2005
    39 Maizatul Hayati binti Mohamad Yatim, "Improving Spatial Ability Using a Web-based Virtual Environment (WbVE)", "(Automation in Construction)", 2015
    40 Maizatul Hayati binti Mohamad Yatim, "Improving Spatial Ability Using a Web-based Virtual Environment (WbVE)", "(Automation in Construction)", 2013
    41 Maizatul Hayati binti Mohamad Yatim, "Improving spatial ability using a Web-based Virtual Environment (WbVE)", "(Automation in Construction)", 2005
    42 Maizatul Hayati binti Mohamad Yatim, "Improving spatial ability using a Web-based Virtual Environment (WbVE)", "(Automation in Construction)", 2005
    43 Maizatul Hayati binti Mohamad Yatim, "Improving spatial ability using a Web-based Virtual Environment (WbVE)", "(Design and validation of an augmented book for spatial abilities development in engineering students)", 2010
    44 Maizatul Hayati binti Mohamad Yatim, "Innovative Blended Learning on MOOC Platform: The Case of Diversifying Student Creativity among Malaysian Undergraduates", "(International University Carnival on E-Learning (IUCEL) 2017)", 2017-09-26
    45 Maizatul Hayati binti Mohamad Yatim, "Interaksi gerakan sentuhan kanak-kanak prasekolah terhadap aplikasi permainan menggunakan gajet skrin sesentuh. ", "(Asia-Pacific Journal of Information Technology and Multimedia)", 2015
    46 Maizatul Hayati binti Mohamad Yatim, "Inventive Problem Solving Module for Secondary School Students Using TRIZ", "(MYTriz Conference 2016)", 2016-11-25
    47 Maizatul Hayati binti Mohamad Yatim, "Keberkesanan Penggunaan Kaedah Frog VLE Terhadap Pencapaian Matematik Sekolah Rendah", "(Journal of ICT in Education)", 2017
    48 Maizatul Hayati binti Mohamad Yatim, "Keberkesanan Permainan Persuasif Grafik Terhadap Perubahan Sikap Pemilihan Makanan Sihat Dalam Kalangan Murid-murid Tahun Dua", "(Sains Humanika)", 2017
    49 Maizatul Hayati binti Mohamad Yatim, "Keupayaan Murid Sekolah Rendah Mempelajari dan Menerokai Bahasa Pengaturcaraan Visual", "(Journal of ICT in Education)", 2016
    50 Maizatul Hayati binti Mohamad Yatim, "Keupayaan murid sekolah rendah mempelajari dan menerokai bahasa pengaturcaraan visual", "(International Conference of ICT in Education (ICICT@EDU 2016))", 2016-03-25
    51 Maizatul Hayati binti Mohamad Yatim, "Kreativiti dan Kemahiran Kanak-Kanak Dalam Merekabentuk Permainan Digital Bagi Tujuan Pembelajaran", "(Seminar Kebangsaan ICT Dalam Pendidikan 2013)", 26/11/2013
    52 Maizatul Hayati binti Mohamad Yatim, "Kreativiti dan Kemahiran Kanak-Kanak dalam mereka Bentuk Permainan Gigital bagi Tujuan Pembelajaran", "(Journal of ICT in Education)", 2014
    53 Maizatul Hayati binti Mohamad Yatim, "Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran.", "(Creativity in Preschool Assessment)", 2017
    54 Maizatul Hayati binti Mohamad Yatim, "Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran.", "(Creativity in Preschool Assessment)", 2017
    55 Maizatul Hayati binti Mohamad Yatim, "Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran.", "(Journal of ICT in Education)", 2013
    56 Maizatul Hayati binti Mohamad Yatim, "MEMBINA BLOK BINAAN", "(null)", 2015-10-21
    57 Maizatul Hayati binti Mohamad Yatim, "MODEL PEMBANGUNAN PENGETAHUAN PEDAGOGI KANDUNGAN GURU PELATIH INFORMATION AND COMMUNICATION TECHNOLOGY (ICT)", "(null)", 2016-02-24
    58 Maizatul Hayati binti Mohamad Yatim, "Measuring Effectiveness Of Challenge Characteristic In Mobile Education Game : A Review Of Literature", "(World Conference on Integration of Knowlegde, WCIK 2013)", 25/11/2013
    59 Maizatul Hayati binti Mohamad Yatim, "Menerokai kemahiran abad ke-21 kanak-kanak dalam proses reka bentuk permainan penceritaan digital", "(EDUCATUM Journal of Science Mathematics and Technology)", 2015
    60 Maizatul Hayati binti Mohamad Yatim, "Microsoft Word", "(Kompetensi Teknologi Maklumat Dan Komunikasi)", 2014
    61 Maizatul Hayati binti Mohamad Yatim, "Model Pembangunan Pengetahuan Pedagogi Kandungan Guru Pelatih Information and Communication Technology (ICT)", "(NULL)", 2012-05-02
    62 Maizatul Hayati binti Mohamad Yatim, "Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming", "(European Conference on Games Based Learning)", 2017-10-05
    63 Maizatul Hayati binti Mohamad Yatim, "PENINGKATAN PENGUASAAN KOSA KATA UNTUK PELAJAR TINGKATAN SATU BAGI SUBJEK KOMPONEN SASTERA (KOMSAS) MENGGUNAKAN APLIKASI MOBIL PERMAINAN 3K (KUASA KOSA KATA)", "(null)", 2017-04-03
    64 Maizatul Hayati binti Mohamad Yatim, "Pembangunan Koswer Multimedia Interaktif Prasekolah Bahasa al-Quran dan Jawi", "(NULL)", 2012-08-01
    65 Maizatul Hayati binti Mohamad Yatim, "Pembinaan Model Pembelajaran Perisian Sumber Terbuka untuk Pelajar Sekolah", "(NULL)", 2012-11-29
    66 Maizatul Hayati binti Mohamad Yatim, "Pembinaan Modul Pembelajaran Perisian Sumber Terbuka Untuk Pelajar Sekolah", "(NULL)", 2013-08-05
    67 Maizatul Hayati binti Mohamad Yatim, "Pendekatan Pembelajaran Melalui Reka Bentuk Permainan Digital dalam Proses Pengajaran dan Pembelajaran Kanak-Kanak: Isu dan Cabaran", "(International Conference On Education Technology of Adi Buana)", 24/05/2014
    68 Maizatul Hayati binti Mohamad Yatim, "Pendekatan Pembelajaran Melalui Reka Bnetuk Permainan Digital dalam Proses Pengajaran dan Pembelajaran Kanak-Kanak: Isu dan Cabaran", "(The 5th International Interence Isu dan Catatan)", 24/05/2014
    69 Maizatul Hayati binti Mohamad Yatim, "Pendekatan melalui reka bentuk permainan digital dalam proses pengajaran dan pembelajaran kanak-kanak: Isu dan cabaran", "(5th International Conference on Education Technology of Adi Buana)", 2014-05-24
    70 Maizatul Hayati binti Mohamad Yatim, "Pengenalan Pembelajaran Teradun", "(Pembelajaran Teradun Trend, Isu dan Amalam)", 2017
    71 Maizatul Hayati binti Mohamad Yatim, "Penilaian Pelaksanaan Program ISMP FSKIK", "(null)", 2016-11-30
    72 Maizatul Hayati binti Mohamad Yatim, "Penjelasan Identiti Asas Pengaturcaraan dan Perubahan Konseptual Melalui Adegan Permainan PERMAINAN", "(ICTE 2017)", 2017-10-09
    73 Maizatul Hayati binti Mohamad Yatim, "Penulis Monograf/Modul bagi Kurikulum Sains dan Teknologi Sekolah Makmal UPSI", "(NULL)", 31-12-2012
    74 Maizatul Hayati binti Mohamad Yatim, "TOUCH GESTURE INTERACTION OF PRE SCHOOL CHILDREN TOWARDS GAME APPLICATION USING TOUCH SCREEN GADJET", "(APJITM)", 2015
    75 Maizatul Hayati binti Mohamad Yatim, "TOWARDS AN ASSESSMENT FOR CULTURALLY APPROPRIATE DESIGN FOR UNIVERSITY MOBILE LEARNING EDUCATIONAL WEB SITE: A MALAYSIAN UNIVERSITY CONTEXT", "(null)", 2017-12-21
    76 Maizatul Hayati binti Mohamad Yatim, "The Acceptance Factors and Effectiveness of MOOC in the Blended Learning of Computer Architecture and Organization Course", "(Advanced Science Letters)", 2017
    77 Maizatul Hayati binti Mohamad Yatim, "Touch Gesture Interaction of Preschool Children Towards Games Application Using Touch Screen Gadjet", "(Jurnal Teknologi Maklumat & Komunikasi Asia-Pasifik)", 2015
    78 Maizatul Hayati binti Mohamad Yatim, "Understanding The Importance Of Gender Preferences In Designing And Developing Online Games", "(Pembelajaran Berasaskan Web Isu Dan Trend)", 2012
    79 Maizatul Hayati binti Mohamad Yatim, "Use Computer Game To Learn Object-Oriented Programming In Computer Science Courses", "(IEEE Global Engineering Education Conference, EDUCON)", 2014
    80 Maizatul Hayati binti Mohamad Yatim, "Use Computer Game To Learn Object-Oriented Programming In Computer Science Courses", "(IEEE Global Engineering Education Conference, EDUCON)", 2014
    81 Maizatul Hayati binti Mohamad Yatim, "Use Computer Game to Learn Object- Oriented Programming in Computer Science Course", "(Global Engineering Education Interence 2014)", 03/04/2014
    82 Maizatul Hayati binti Mohamad Yatim, "Using Computer Games To Learn Object-Oriented Programming in Computer Science Courses", "(EDUCON2014 - IEEE Global Engineering Education Conference)", 03/04/2014
    83 Maizatul Hayati binti Mohamad Yatim, "Using Computer Games To Learn Object-Oriented Programming in Computer Science Courses", "(EDUCON2014 - IEEE Global Engineering Education Conference)", 03/04/2014

    Recent Supervision
    PhD
    No Supervision
    1 Norlia binti Mat Esa, , CO-SUPERVISOR, (Kesan Prinsip Persuasif Grafik dalam Permainan Digital Pemakanan Sihat Terhadap Sikap Murid-Murid Tahap Satu), 22-10-2015 until 01-08-2017, (COMPLETED)
    2 Siti Rosminah Binti Md Derus, , CO-SUPERVISOR, (Kesan Pelbagai Strategi Pembelajaran Aktif Berbantukan Visualisasi Program Terhadap Prestasi Pengaturcaraan dan Efikasi-Kendiri Pelajar), 22-02-2012 until 02-08-2016, (COMPLETED)
    3 Muhammad Fadhil Wong Bin Abdullah, , CO-SUPERVISOR, (Rhythemic Transitions During Video Game Playing Session: A Case Study of Malaysian Digital Gamers), 26-03-2015 until 02-08-2016, (COMPLETED)
    4 Mohd Syahrizad Bin Elias, , CO-SUPERVISOR, (Kesan Pelbagai Strategi Multimedia Instructional Message untuk Pembelajaran Berasaskan Simulasi Terhadap Pencapaian dan Bebanan Kognitif), 25-10-2011 until 02-08-2016, (COMPLETED)
    5 Wang Yanzhen, , SUPERVISOR, (Effects of Game-Based Childhood Obesity Prevention Framework Among Preschool Children ), 07-01-2013 until 13-02-2018, (COMPLETED)
    6 Laili Farhana Binti Md Ibharim, , SUPERVISOR, (Elemen Kemahiran Abad Ke-21 dan Indikator Kreativiti Kanak-Kanak dalam Proses Reka Bentuk Permainan Penceritaan Digital), 20-03-2012 until 19-04-2016, (COMPLETED)
    7 Norlia binti Mat Esa, , SUPERVISOR, (Kesan Prinsip Persuasif Grafik dalam Permainan Digital Pemakanan Sihat Terhadap Sikap Murid-Murid Tahap Satu), 07-09-2010 until 22-10-2015, (COMPLETED)
    Master
    No Supervision
    1 Gunasekaran A/L Krishnan, (Mod C), SUPERVISOR, (Pengetahuan Kandungan Pedagogi Teknologi (TPACK) di Kalangan Guru Mateatik Sekolah Rendah), 16-06-2016 until 14-02-2017, (COMPLETED)
    2 Bavani A/P Mahadevan, (Mod C), SUPERVISOR, (Pembangunan dan Kesan Koswer Animasi Grafik dalam Pelajar Sekolah Rendah yang Berbeza Kecerdasan Visual-Ruang), null until 14-02-2017, (COMPLETED)
    3 Norlida binti Ali, (Mod B), SUPERVISOR, (Analisis Pola Interaksi Multimodal untuk Perisian Aplikasi Media Sosial bagi Pendidikan Seni Visual dalam Kalangan Pelajar Tingkatan Lima), 24-09-2012 until 15-12-2015, (COMPLETED)
    4 Nurul Auji binti Hasbullah, (Mod A), SUPERVISOR, (The Effectiveness of Animated Transition in Qur'anic Braille Courseware Design), 17-01-2012 until 16-02-2016, (COMPLETED)
    5 Padma Devi A/P Subramaniam, (Mod B), SUPERVISOR, (Usability Design Evaluation of Malaysian Online Banking Websites), 22-10-2012 until 20-09-2017, (COMPLETED)
    6 Nora Zamiah Bt Zakaria, (Mod A), SUPERVISOR, (Measuring Effectiveness of Challenge Characteristic in Mobile Education Game in The Learning of Mathematics), 18-01-2012 until 20-12-2016, (COMPLETED)
    7 Kogilathah A/P Segaran, (Mod A), CO-SUPERVISOR, (The Effectiveness Of Modality Principle on 3D Talking-Head Linguistic Learning Aid on Pronunciation Among Tertiary Level Students), 18-01-2012 until 22-07-2014, (COMPLETED)
    8 Theinmoli A/P Munusamy, (Mod B), SUPERVISOR, (Keberkesanan Penggunaan Kaedah Persekitaran Pembelajaran Maya Frog Ke Atas Pencapaian Matematik Murid Tahun Dua), 25-08-2016 until 30-01-2018, (COMPLETED)

    Staff Study Leave
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