Staff Profile
Profile
Name Profesor Madya Dr. Tan Wee Hoe
Position Profesor Madya
Faculty/Centre Fakulti Seni, Komputeran dan Industri Kreatif - Jabatan Multimedia Kreatif
Telephone No. 05-4505921
Email whtan@fskik.upsi.edu.my
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Staff Qualification
Qualification
  • Doktor Falsafah (Ph.D) - Education (Games-based Learning) University of Warwick, UK(2011)

  • Certificate in Philosophical Studies - (Philosophical Studies) University of Warwick, UK(2010)

  • Sarjana - Multimedia (E-Learning Technologies) Universiti Multimedia(2007)

  • Sarjana Muda - Multimedia (Film and Animation) Universiti Multimedia(2003)

  • Staff Specification
    Field Of Specialization Games (Film and Animation)
    Staff Interest
    Research Interest Game production (design & production management); Game-based learning & learn-based gaming strategies; Animation Production (methods & technologies); E-Learning Technologies; Instructional System Design; Application of Sun Tzu's The Art of War principles in research (academic & commercial), teaching & learning.

    *Note : All information listed below are based on recent 5 years.

    Staff Affiliation
    Professional Affiliation
    Role Project Organisation Date
    AHLI / MEMBER - School of Creative Thinker 2013 to 2015
    AHLI / MEMBER - Malaysian Qualifications Agency (MQA) 2012 to 2015
    AHLI / MEMBER Economic Transformation Programme, Entry Point Project 14, PEMANDU Malaysia Game Development 2020 (MyGameDev2020) 2012 to 2015
    AHLI / MEMBER - Malaysia Design Council 2012 to 2015
    AHLI / MEMBER Certified Level 3 TRIZ Practitioner & Level 1 Instructor Malaysia TRIZ Innovation Association 2012 to 2040
    AHLI / MEMBER - Malaysian Educational Technology Association 2011 to 2012
    AHLI / MEMBER - Editorial Review Board of the International Journal of Game-based Learning 2010 to 2014
    AHLI / MEMBER - International Game Developers Association 2009 to 2011
    AHLI / MEMBER - Digital Games Research Association 2009 to 2010
    AHLI / MEMBER - National Association of Advisers in Computer Education (Naace), UK 2009 to 2011
    AHLI / MEMBER - Educational Researchers Network (ERN) 2009 to 2011
    AHLI / MEMBER - British Society for Research into Learning Mathematics (BSRLM), UK. 2008 to 2010

    Staff Research
    Recent Research
    No Research Title
    1 E-Rakan Gerbang Maya Pengajaran Bahasa Melayu Atas Talian
    2 3d Talking-Head Mobile Phone App: A Study On Modality Effects On Proununciation Of Diffcult To Pronounce English Words
    3 A novel algorithm for assessing fundamental creativity in product-oriented problem-solving among grassroots innovators
    4 Creating A Drug Abuse Prevention Game For Malaysian Teenagers: An Innovative Primary Prevention Approach
    5 Developing a Prototype Speaking Game for Malaysian University English Test post ? Secondary Students in Malaysia Education System
    6 Developing a prototype game for learning principles of inventive problem-solving among teenagers through field testing
    7 Development of Teacher Education Model for Preparing Quality Teacher for the Future - Developing A Framework For Teacher Clinical Experience And Induction For Preparing Quality Teachers For The Future
    8 Development of Technology Acceptance Model (TAM) for LearnSoftware Open Video Sharing Site
    9 EXAMINING MODALITY PRINCIPLES OF INSTRUCTIONAL SCREENCAST FOR LEARNING 3D MODELING SOFTWARE
    10 Evaluation of Game Playing Activity using Playtesting and User Experience Research
    11 Examining How Malaysian School Children Learn Theory of Inventive Problem Solving through a Mobile Game
    12 Interactive Piano Classroom: The Effects of Game-Based Multisensory Learning Approaches on Undergraduate Music Students
    13 Kajian Pembinaan dan Pengujian Komik Stem Terhadap Pencapaian Sains, Matematik dan KBAT dalam Kalangan Murid Tahun Satu di Daerah Hulu Langat, Selangor
    14 Kit Gamifikasi dan Latihan Penyelesaian Masalah Secara Inventif Berasaskan Permainan
    15 Kit Simulasi Dan Latihan Pendidikan Pemikiran Positif Berdasarkan Kemahiran Berfikir Aras Tinggi (KBAT)
    16 Learning Mathematics Through Games In Primary School Classroom : A Potiential Remedial Approach For Academically Weak Students
    17 Pembinaan Bahan Sokongan Pintar dan Berbakat PERMATA Negara
    18 THE AFFORDANCES AND CHALLENGES OF IMPROVISED INTERACTIVE INSTRUCTIONAL (3IS) TOOL IN DIVERSIFY LOWER PRIMARY TEACHING PRACTICES: INITIAL STUDY

    Recent Publication
    Book
    No Publication Title
    1 Ahmad Zamzuri Ali, Ramlah Mailok, Tan Wee Hoe, Maizatul Hayati Mohamad Yatim, Md. Nasir Ibrahim, Syed Osman Syed Yusoff, "Programme for the Advancement of Collaborative Key Strategies (PACKS): Strategic Action Plan 2011 - 2020", 2011, Faculty of Art, Computing & Creative Industry, Sultan Idris Education University
    2 Mohd Zaihidie Arshad, Harozila Ramli, Mohd Fauzi Sedon @ M.Dom, Mohd Zahuri Khairani, Ridzuan Hussin, Tan Wee Hoe, Mohd Johari Ab. Hamid, Tajul Shuhaizam, Roskang Jailani, Abdul Halim Husain, "Ideas, Issues & Contexts in Arts Research", 2011, Art & Design Department, Faculty of Art, Computing & Creative Industry, UPSI
    3 Tan Wee Hoe, "Gamifikasi dalam penyelidikan: Pembelajaran Berasaskan Permainan", 2015, Penerbit UPSI
    Performance
    No Publication Title
    1 "Let Our Children Benefit From The Advancement of e-learning", null", (null), null, 2012-07-23
    2 "E-RAKAN: THE VIRTUAL GATEWAY OF TEACHING MALAY LANGUAGE ONLINE", null", (null), null, 2016-05-12
    3 "27th International Invention, Innovation and Technology Exhibition 2016", null", (null), null, 2017-05-12
    4 "itex 28th International Invention, Innovation & Technology Exhibition (ITEX) 2017 ", null", (null), null, 2017-05-11
    5 "27th International Invention, Innovation and Technology Exhibition 2016", null", (null), null, 2017-05-12
    6 "International University Carnival on E-Learning (IUCEL)", null", (null), null, 2017-09-26
    Others
    No Publication Title
    1 Tan Wee Hoe, "3D Talking-Head Mobile App", "(Encyclopedia of Mobile Phone Behavior)", 2015
    2 Tan Wee Hoe, "3D Talking-Head Mobile Phone App : A Study On Modality Effects On Pronunciation Of Difficult To Pronounce English Words", "(null)", 2014-09-28
    3 Tan Wee Hoe, "A REVIEW OF LITERATURE ON ITS", "(JRPPTTE)", 2015
    4 Tan Wee Hoe, "Creating A Drug Abuse Prevention Game For Malaysian Teenager: An Innovative Primary Prevention Approach", "(null)", 2014-04-05
    5 Tan Wee Hoe, "Developing Aesthetic Assessment Skills in Bachelor of Design Programmes", "(International Conference on Assessment for Higher Education Across Domains and Skills 2013)", 17/12/2013
    6 Tan Wee Hoe, "Developing a Learning-by-Ear Five-Step Process as part of Game-Based Multisensory Learning Approaches in Group Piano Teaching in Higher Education", "(International Journal of Academic Research in Business and Social Sciences)", 2017
    7 Tan Wee Hoe, "Digital Game Based Learning For Remedial Mathematic Students : A New Teaching and Learning Approach in Malaysia", "(International Symposium on Simulation and Serious Games)", 23/05/2014
    8 Tan Wee Hoe, "Digital Game-Based Learning for Remedial Mathematics Students : A New Teaching and Learning Approach in Malaysia", "(International Journal of Multimedia and Ubiquitous Engineering)", 2015
    9 Tan Wee Hoe, "Digital Game-Based Learning for Remedial Mathematics Students : A New Teaching and Learning Approach in Malaysia", "(International Journal of Multimedia and Ubiquitous Engineering)", 2014
    10 Tan Wee Hoe, "Drug Abuse Prevention Through A Mobile Game", "(International Drug Prevention & Rehabilitation Conference)", 15/10/2014
    11 Tan Wee Hoe, "E-Rakan Gerbang Maya Pengajaran Bahasa Melayu Atas Talian", "(null)", 2016-08-22
    12 Tan Wee Hoe, "Effects of Verbal Components in 3D Talking-head on Pronunciation Learning among Non-native Speakers", "(Journal of Educational Technology & Society)", 2015
    13 Tan Wee Hoe, "Emotional Design For Games : The Roles of Emotion And Perception in Game Design Process", "(International Symposium on Simulation and Serious Games 2014)", 23/05/2014
    14 Tan Wee Hoe, "Emotional Design For Games : The Roles of Emotion On A Visceral Level Perspective", "(The 2nd International Innovation, Design and Articulation)", 19/09/2014
    15 Tan Wee Hoe, "Emotional Design for Games : A Framework for Player-Centric Approach in the Game Design Process", "(International Journal of Multimedia and Ubiqutous Engineering)", 2015
    16 Tan Wee Hoe, "Emotional Design for Games : A Framework for Player-Centric Approach in the Game Design Process", "(International Journal of Multimedia and Ubiqutous Engineering)", 2014
    17 Tan Wee Hoe, "Emotional Design for National Cars : The Roles of Emotion and Perception in Consumer Purchasing Behaviour", "(Regional Conference on Science, Technology & Social Sciences)", 23/11/2014
    18 Tan Wee Hoe, "Explaining the Benefits of Game-based Learning for Teachers and Game Experts ", "(Proceedings of the 5th International Malaysian Educational Technology Convention)", 17 October 2011
    19 Tan Wee Hoe, "Explaning The Benefits Of Game-Based Learning For Teachers And Game Experts", "(Educational Practices In A Learning Ubiquitious Environment)", 2012
    20 Tan Wee Hoe, "Exploring The Educational Potential Of Games Through The Eyes Of Teacher Trainers", "(NULL)", 2013-11-11
    21 Tan Wee Hoe, "Fight Obesity App : A Proof of Concept Prototype of Mobile Game Based Treatment", "(5th International Conference of E-Learning)", 26/05/2015
    22 Tan Wee Hoe, "Game Coaching System Design and Development : A Retrospective Case Study of FPS Trainer", "(International Journal of Game-Based Learning)", 2013
    23 Tan Wee Hoe (written as Wee Hoe Tan), "Game-Based Learning with a Dialogic Teaching Approach: A Case of Deep Learning and the Use of Spore in A-Level Biology Lessons", "(Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches)", June 2011
    24 Tan Wee Hoe, "Gamification in Education: Designing and Developing a MOOC on How to Gamify your Classroom", "(International University Carnival on E-Learning (IUCEL))", 2017-09-26
    25 Tan Wee Hoe, "Gamification of Invention Principles : A Case Study of TRIZ puzzle game", "(International Symposium on Simulation and Serious Games)", 23/05/2014
    26 Tan Wee Hoe, "Gamification of Invention Principles : A Case Study of TRIZ puzzle game", "(International Symposium on Simulation and Serious Games)", 23/05/2014
    27 Tan Wee Hoe, "How Do Professionals’ Attitudes Differ between How Subject Matter Experts and Game Experts Could Ideally Collaborate and What They Usually Achieve", "(Proceedings of the 1st Multimedia and Creative Content Symposium, Tanjong Malim, Malaysia)", 23 November 2011
    28 Tan Wee Hoe, "How Do Professionals? Attitudes Differ Between What Game-Based Learning Could Ideally Achieve And What Is Usually Achieved", "(International Journal Of Games-Based Learning)", 2012
    29 Tan Wee Hoe, "How Do Professionals? Attitudes Differ Between What Game-Based Learning Could Ideally Achieve And What Is Usually Achieved", "(International Journal Of Games-Based Learning)", 2012
    30 Tan Wee Hoe, "How Do Professionals? Attitudes Differ Between What Game-Based Learning Could Ideally Achieve And What Is Usually Achieved", "(International Journal Of Games-Based Learning)", 2012
    31 Tan Wee Hoe, "How Do Professionals? Attitudes Differ Between What Game-Based Learning Could Ideally Achieve And What Is Usually Achieved", "(International Journal Of Games-Based Learning)", 2013
    32 Tan Wee Hoe, "How Do Professionals? Attitudes Differ Between What Game-Based Learning Could Ideally Achieve And What Is Usually Achieved", "(International Journal Of Games-Based Learning)", 2012
    33 Tan Wee Hoe, "How do professionals attitudes differ between what game-based learning could ideally achieve and what it usually achieves", "(In Small and Medium Enterprise : Concepts, Methodologies, Tools and Applications)", 2013
    34 Tan Wee Hoe, "Identifying, justifying and evaluating the potential of game used in education", "(Proceedings of Seminar Perkongsian Amalan Pengajaran dan Pembelajaran di Institusi Pengajian Tinggi)", 23 March 2011
    35 Tan Wee Hoe, "Interactive Whiteboard (IWB): A Review of Literature onits Affordance and Benefit", "(Journal Of Research, Policy & Practice of Teachers & Teacher Education)", 2015
    36 Tan Wee Hoe, "Inventive Problem-solving Puzzle Game Design and Development", "(International Journal of Computational Vision and Robotics)", 2016
    37 Tan Wee Hoe, "Komunikasi Mandarin", "(NULL)", 2013-11-05
    38 Tan Wee Hoe, "Let Our Children Benefit From The Advancement of e-learning", "(NULL)", 2012-07-23
    39 Tan Wee Hoe, "Mandarin Communication Learning app : A proof-of-concept prototype of contextual learning", "(Journal of Research, Policy & Practice of Teachers & Teacher Education)", 2013
    40 Tan Wee Hoe, "Mandarin Communication Learning app: A proof-of-concept prototype of Contextual Learning", "(Journal Of Research, Policy & Practice of Teachers & Teacher Education)", 2013
    41 Tan Wee Hoe, "Nurturing Teachers with Tomorrow's Standards Today : Bring Game Into And Building Games Through Classroom Activities.", "(The International Conference on Teacher Education : The Standardization of Teacher Education - Asian Qualification Framework)", 25/06/2014
    42 Tan Wee Hoe, "Nurturing Teachers with Tomorrow's Standards Today : Bring Game Into And Building Games Through Classroom Activities.", "(The International Conference on Teacher Education : The Standardization of Teacher Education - Asian Qualification Framework)", 25/06/2014
    43 Tan Wee Hoe, "Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming", "(European Conference on Games Based Learning)", 2017-10-05
    44 Tan Wee Hoe, "Overcoming Systematic Shortage of ICT Talents In Malaysia : Potential TRIZ Solutions", "(International Conference on Integrated Knowledge CIK 2012)", 19/12/2012
    45 Tan Wee Hoe, "Pembelajaran Berasaskan Permainan Dalam Kursus Pemodelan", "(Integrasi Media : Neo Perspektif)", 2015
    46 Tan Wee Hoe, "Pembelajaran Berasaskan Permainan Dalam Kursus Pemodelan 3D", "(Integrasi Media: Neo Perspektif)", 2015
    47 Tan Wee Hoe, "Pengucap Jemputan 'Technology in Physical Education and Sports'", "(International Conference of Physical Education & Sports)", 29/10/2014
    48 Tan Wee Hoe, "Permainan Digital : Pendekatan Baru Dalam Pendidikan Masa Depan", "(Seminar Kebangsaan ICT Dalam Pendidikan 2013)", 26/11/2013
    49 Tan Wee Hoe, "THE AFFORDANCES AND CHALLENGES OF IMPROVISED INTERACTIVE INSTRUCTIONAL (3IS) TOOL IN DIVERSIFY LOWER PRIMARY TEACHING PRACTICES: INITIAL STUDY", "(null)", 2016-07-12
    50 Tan Wee Hoe, "Talking-Head Animation As Pedagogical Agent in Language Learning : A Review On Instructional Strategy and Media", "(Malaysian Journal of Distance Education)", 2014
    51 Tan Wee Hoe, "Talking-Head Animation As Pedagogical Agent in Language Learning : A Review On Instructional Strategy and Media", "(Malaysian Journal of Distance Education)", 2014
    52 Tan Wee Hoe, "Teacher Johan", "(NULL)", 2013-10-15
    53 Tan Wee Hoe, "Teaching Creativity in Design Aesthetic: An Introspective Account of a University Lecturer", "(Informatics and Creative Multimedia 2013)", 03/09/2012
    54 Tan Wee Hoe, "The potential of Wiimote Interactive Whiteboard as a teaching and learning aid", "(International Journal of Instructional Technology and Distance Learning)", 2016
    55 Tan Wee Hoe, "Usability and user satisfaction of 3D talking-head Mobile Assisted Language Learning (MALL) app for non-native speakers", "(3rd World Conferenceon Educational Technology Researches)", 07/11/2013
    56 Tan Wee Hoe, "Use Computer Game To Learn Object-Oriented Programming In Computer Science Courses", "(IEEE Global Engineering Education Conference, EDUCON)", 2014
    57 Tan Wee Hoe, "Use Computer Game To Learn Object-Oriented Programming In Computer Science Courses", "(IEEE Global Engineering Education Conference, EDUCON)", 2014
    58 Tan Wee Hoe, "Use Computer Game to Learn Object- Oriented Programming in Computer Science Course", "(Global Engineering Education Interence 2014)", 03/04/2014
    59 Tan Wee Hoe, "Using Computer Games To Learn Object-Oriented Programming in Computer Science Courses", "(EDUCON2014 - IEEE Global Engineering Education Conference)", 03/04/2014
    60 Tan Wee Hoe, "Using Computer Games To Learn Object-Oriented Programming in Computer Science Courses", "(EDUCON2014 - IEEE Global Engineering Education Conference)", 03/04/2014
    61 Tan Wee Hoe, "Utopian Pedagogic School of Innovation: Online Game-based Learning of 3D Modeling", "(The 6th Irish Conference on Game-based Learning)", 2016-09-01
    62 Tan Wee Hoe, "Why Game Based Learning Did Not Achieve What It Colud Achieve : Challenges and Success Factors", "(Educational Technology Use and Design for Improved Learning Opportunities)", 2014
    63 Tan Wee Hoe, "Why Game Based Learning Did Not Achieve What It Colud Achieve : Challenges and Success Factors", "(Educational Technology Use and Design for Improved Learning Opportunities)", 2014

    Recent Supervision
    PhD
    No Supervision
    1 Shahrel Nizar Bin Baharom, , SUPERVISOR, (Player-Centric Emotional Design for Digital Games: An Empirical Exploration in Visual Aesthetics), 03-07-2013 until 20-09-2017, (COMPLETED)
    2 Muhammad Fadhil Wong Bin Abdullah, , SUPERVISOR, (Rhythemic Transitions During Video Game Playing Session: A Case Study of Malaysian Digital Gamers), 03-07-2013 until 26-03-2015, (COMPLETED)
    Master
    No Supervision
    1 Sharmiladevi A/P Pachiyappan, (Mod A), SUPERVISOR, (Examining Attention Cues for Learning 3D Modelling Software: An Eye-Tracking Study on Instructional Screencast), 24-04-2014 until 20-09-2017, (COMPLETED)

    Staff Study Leave
    Close